![]() ![]() ![]() 'Up' for the chase cam is based on the orientation of the part the craft is currently being controlled from (usually the command module). The ARP is not showing the EVA Propellant now. Key point being the main menu, so you need to exit your current game first. new option: Display EVA Propellant instead of Kerbal Name (disabled by default) The update is mostly intended for the ARP users. But the button to press to fix it is easily worked out by watching the movement of the navball as the navball is always oriented the same way with regards to the WASDQE keys. 2 Answers Sorted by: 6 You could try using the Chase camera mode: The chase camera view is relative to the craft itself and rotates along with it as its attitude changes it may also be repositioned manually. 1 RevX () 11:25am Originally posted by MechBFP: In the main screen's options, there an option to enable 'Auto hide navall in map view' which is enabled by default. Plus, burning towards the planet is a very poor way of getting out of orbit, you should burn retrograde instead.Ī 'madly flipping ship' is easiest corrected by turning on SAS. Comprendre son principe de fonctionnement est primordial pour une mission russie, que ce soit dans l'espace ou dans l'atmosphre. While in space you will generally have plenty of time to figure out which way you need to turn and you shouldn't be burning while turning. Welcome to the forum MilkshakeNebula, if you are you playing career mode you need to upgrade the tracking station 1 level and mission control 1 level to access patched conics.Also, some probe cores do not have manoeuvre abilities, the KSP wiki explains the probes capabilities. La Navball est le principal instrument vous permettant de contrler votre vaisseau. For space based manouvres you really ought to be looking at the vector symbols on the nav ball rather than worrying about which button turns your rocket in which direction! Haven't got more than the first few things unlocked yet. Help please? I can get a ship to almost run out of fuel at like 70000km up but then I end up like 250000 up and rising because I can't get the nose pointed back to the planet to fire the rockets. I end up in a madly flipping ship with no idea if its W and S I have to use to right it or A and D. 1 As an example, Mod + L locks the current stage. From launch, though, all you have to do is look at the navball, use D to tilt towards the horizon and keep it on the 90 degree line with the other keys. Once I learned this, everything got MUCH easier, especially docking. Originally posted by Peteed1:Theres no really easy way to tell what way left and right is for the ship to know what WADS do. As others have said: look at the navball when turning, not the rocket. ![]()
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